Dragon's Dogma 2 Achievements and Trophy Guide

Every Dragon's Dogma 2 achievement and trophy, which ones are missable, how the ending trophies unlock, and the fastest route to full completion.

Last Updated: 2026-10-18

Dragon's Dogma 2 Achievements and Trophy Guide

Dragon's Dogma 2 carries 60 achievements on Steam and 61 trophies on PlayStation once Dark Arisen is installed, six of them from the expansion. Roughly ten entries can be lost for good in one playthrough, and they cluster in four places: the Sphinx, the maister teachings, the phantom oxcart, and the Unmoored World finale.

Hooded Arisen watching a wyvern circle over the mountains
Hooded Arisen watching a wyvern circle over the mountains

How Many Achievements and Trophies Are There in Dragon's Dogma 2?

The count depends on the platform, and paid content now gates full completion.

Platform Total Base game Dark Arisen pack
Steam 60 achievements 54 6, added on October 9, 2026
PlayStation 5 61 trophies 55: 1 Platinum (The True Arisen), 2 Gold, 6 Silver, 46 Bronze 6 worth 195 points: 1 Gold, 2 Silver, 3 Bronze
Xbox Series X|S Same set as Steam, no platinum 54 6, same requirements

Two details matter more than the totals.

  1. PC and Xbox list 54, PlayStation lists 55 on the official game page. The extra entry is the platinum, and Casual Mode blocks it.
  2. Nothing here needs skill. The Dark Arisen DLC guide maps where the six expansion entries live.

Full Base Game Achievement List

Requirements are the in-client text, grouped so you can scan for what you are missing.

Story and Ending Achievements

Achievement Requirement
First Taste of Freedom Escaped the bonds of slavery.
Arisen Regained your memories of receiving the Arisen's charge.
Seat of the Proxy Arrived in Vernworth.
Across the Border Passed through the gate at the border.
I'm In Used illicit means to pass through the gate at the border.
Back Where It All Began Returned to Agamen Volcanic Island.
Roost of the Dragon Reached Dragonsbreath Tower.
Hope You Brought a Lantern Reached Drabnir's Grotto.
To the Victor Go the Spoils Reclaimed your items from the scavenger who stole them from you.
Dragon's Dogma Obtained Dragon's Dogma.
Dragon's Dogma 2 Witnessed the unmoored world.
Peace Became Sovran of Vernworth.
I, Talos Helped the gigantus walk again.
Closure Experienced the end of the cycle. (Not available in Casual Mode)
The Guardian Led the people to safety in the unmoored world.
The Hero Overcame all the trials of the unmoored world.

Vocations, Maisters and Pawns

Achievement Requirement
Versatile Changed your vocation.
Duo Destinies Changed your vocation to mystic spearhand.
Trickster of the Trade Changed your vocation to trickster.
Arrows and Incantations Changed your vocation to magick archer.
Jack of All Trades, Master of...All Trades Changed your vocation to warfarer.
The Specialist Reached the maximum rank in a vocation.
Master of the Maisters Acquired every maister's teaching.
A Badge of Honor Acquired a pawn badge.
A Pawn of Many Talents Taught your pawn a specialization.
Wish upon the Rift Set a pawn quest.
Quit Playing Dead Revived two pawns simultaneously.

One Vocation Guild stop clears all four vocation entries, and the pawn guide covers the pawn ones.

Exploration and Travel

Achievement Requirement
An In-Tents Adventure Went camping.
One Speed Only Boarded an oxcart.
Are We There Yet? Boarded the phantom oxcart.
Just a Stone's Throw Away Used a Ferrystone.
This'll Cure What Ails Ye Soaked in the hot spring.
The Tourist Discovered 50 dungeons.
Cyclops Abridged Crossed a cyclopean bridge.
Harpy Joyride Summoned a harpy, grabbed hold, and took flight.
The Regriffining Took flight on griffin wing a second time.

Combat Achievements

Achievement Requirement
Gigantus, I Hardly Knew Ye Defeated the gigantus in a short span of time.
Off with Its Head! Decapitated a medusa.
An Eye for an Eye Petrified a medusa.
Getting a Head Acquired a preserved medusa head.
Before Dawn Breaks Defeated the headless horseman.
Dragon Forged Strengthened a weapon in wyrmfire.
Reaper's Scorn Accomplished a miracle for several people all at once.

The medusa entries are the trap here: all three come from one rare opponent, and decapitating her ends the fight before you can petrify her.

Activities, Collection and Affinity

Achievement Requirement
Myrmecoleon Delights Entered the rose chateau.
A House? In This Economy? Purchased a dwelling of your own.
Nobles' Night Out Attended a palace masquerade in formal raiment.
The Savior Used a Wakestone to restore the dead to life.
Thought I'd Lost You Restored the dead to life at a morgue or charnel house.
The Collector Collected 80 Seeker's Tokens.
The Philanthropist Earned the affections of 50 people.
Affinity and Beyond Raised a person's affinity to the maximum.
Full Marks Found a solution to every conundrum posed by the goddess of riddles.
The Barbecue-Maister Grilled every type of meat during the night and day.
Plenty Arisen to Go Round Witnessed a brawl break out in your dwelling among your admirers.

The Six Dark Arisen Achievements

Six entries joined the list on October 9, 2026, and trophy trackers value the pack at 195 points: one Gold, two Silver, three Bronze.

Achievement Requirement What to watch
The Forgotten North Arrived in Norgan. Unmissable once you start the expansion
Dogma Defied Reached the end of the Final Proving Ground without recovering your loss gauge. No inn rest, no camp, no loss-gauge items
Dogma Defended Heeded the request of Norgan's guardian. The pack's Gold trophy and a story decision
Strike! Broke through five vile eye barriers at once. Needs the barriers grouped for one chain
Reunited Granted Eir's wish. A story decision tied to Norgan's central character
Abominable Snowstash Reclaimed stolen items from the snowfoot's den. Optional den errand, easy to walk past

Dogma Defied is the entry people lose by accident: it asks for a full run of the Final Proving Ground with the loss gauge never topped up, so no inn sleep, no camping, no item that restores maximum health. The Lost Rites dungeons page shows where that trial sits in the door order.

Reunited and Dogma Defended both hang on decisions at the close of the Norgan story, and reports on whether one choice blocks the other are still settling. Read the Norgan region guide for who Eir is, and park a manual save in front of that sequence.

Back up before the Norgan finale and the Unmoored World

Two expansion entries and three base-game entries key off unrepeatable story states, and the save location and backup guide shows where each platform keeps its files.

Missable Achievements and What Locks Them Out

Everything below can be lost in one cycle.

Achievement Locks when Fix
Full Marks You fail enough Sphinx riddles and she departs Save before each visit
Master of the Maisters A quest fails or the teaching NPC dies first Gather the 12 teachings early
Are We There Yet? You finish the phantom oxcart quest without riding it Ride once the quest opens
The Barbecue-Maister You leave the pre-endgame state without cooking every meat type Cook all types day and night before the Unmoored World
The Guardian The countdown swallows a settlement first Evacuate Vernworth, Bakbattahl and the Sacred Arbor
The Hero You end the cycle before clearing every trial Clear all four Unmoored World trials
Closure You never end the cycle, or you play on Casual Mode Run Normal or Hard
Plenty Arisen to Go Round You never build a crowd of admirers while owning a home Buy a dwelling, push many NPCs to high affinity
The True Arisen (PlayStation) You play on Casual Mode The platinum lists as unavailable there
Casual Mode costs you the platinum, not just one entry

PlayStation lists both Closure and The True Arisen as unavailable in Casual Mode. The Hard Mode guide covers switching difficulty if the platinum is the goal.

The Sphinx is the nastiest of the group, because her riddle set reads like a puzzle rather than a warning. Community write-ups repeat one rule: save before speaking to her.

Ending Trophies and the True Ending

Two ending entries compete. Reach the Unmoored World and Dragon's Dogma 2 pops. Take the standard route at the dragon and you get Peace instead, which closes the run. Use the Empowered Godsbane Blade on the dragon's heart and you land in the Unmoored World, where the real ending chain lives.

Ending entry How it unlocks
Peace Become Sovran of Vernworth through the standard dragon confrontation
Dragon's Dogma 2 Witness the unmoored world by taking the blade route
The Guardian Evacuate the Unmoored World settlements before the countdown ends
The Hero Overcome all four trials of the Unmoored World
Closure Experience the end of the cycle at the close of the Unmoored World
I, Talos Help the gigantus walk again

Reach the Unmoored World first, finish the evacuation and the four trials, then close the cycle.

Fastest Route to 100 Percent

One planned playthrough covers the whole list.

  1. Play to Vernworth. First Taste of Freedom, Arisen and Seat of the Proxy fall on their own, and one Vocation Guild stop clears all four vocation entries.
  2. Grind mid-game. Seeker's Tokens, the 50-affinity push, dungeon discovery and the cooking chores are easier while the world is stable.
  3. Finish the risky entries before the endgame. The Sphinx, the maisters, the phantom oxcart and the medusa chain carry the lock-out risk, and the beginner tips before entering Norgan covers them.
  4. Take the blade route, then finish the Unmoored World. Evacuate the settlements, clear all four trials, then end the cycle.
  5. Sweep Dark Arisen last. Run the Lost Rites in order, clear the Final Proving Ground without healing your loss gauge, and decide the Norgan finale with a save parked in front of it.

New Game Plus carries level, gear and most progress forward, so cleanup after a miss is a short victory lap.

Rank vocations on Hard Mode for the grindy entries

Hard Mode pays bonus experience and Discipline, so The Specialist and the maister hunt move faster there.

FAQ

How many achievements does Dragon's Dogma 2 have? 60 on Steam and 61 trophies on PlayStation. The gap is the platinum Sony adds, and six entries on every platform come from Dark Arisen.

Can I still 100 percent without buying Dark Arisen? No. Six achievements sit behind expansion content, so a base-game-only save tops out below 100 percent.

Which achievements am I locked out of if I already finished the story? Sphinx riddles, the phantom oxcart and the maister teachings need a new cycle once their quest lines are gone. If you never reached the Unmoored World, The Guardian, The Hero and Closure need the blade route at the dragon or an earlier save.

Do I need New Game Plus to clean up anything I missed? Only for quest-locked base-game entries, and Casual Mode blocks Closure and The True Arisen outright.

More Dragon's Dogma 2: Dark Arisen Guides